Wednesday, 20 November 2013

Polygon Shoe Modelling

Setting up the image planes for reference:

 Used the 'Create Polygon Tool' to draw the outline from Top View:

Used 'Interactive Split Tool' to add lines and divide up the mesh:

Shaping the mesh from Top View:

Began working from Side View, extruded shape up:


Created a Non-linear Deformer to 'Bend' the shape, also extruded the heel down:


Created the side of the shoe in the same way as the bottom of the shoe:

Creating the front of the shoe:

Used the different image planes as reference to shape the front of the shoe:

Mirrored the front of the shoe and merged the two together before extruding the tongue:

Combined the side and front mesh as I found trying to shape both parts separately was more difficult and time-consuming to match up edges:

Smooth preview:

Extracted the side mesh in order to mirror across to the other side and merge with the original:

Used 'Interactive Split Tool' to create holes in the mesh for the laces:

Done the same for the other side:


Adding in wrinkles to the front of the shoe, by adding in triangles to the mesh:

More wrinkles:

Started with a polygon cylinder, extruded and shaped as I went along to creating the laces. The laces are made up of the threaded ones, the 2 looped laces and the knotted lace:

Extruded the edge around the ankle for the cushioned part of the shoe:

Duplicated parts of the shoe and scaled it in to create the inner part of the shoe, after realising that the inner part of the shoe has a different texture to the outer shoe. Even though you can pipe 2 textures into 1 mesh to show up on opposite sides; I felt this would be easier and looks more realistic:

Smoothed preview of the whole shoe:

How the Outliner is looking at the moment:


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