Thursday 5 December 2013

Semester 1 Assessment

Polygon Model Project
Relevant blog posts at: Shoe Polygon Blog Posts

Modelled and textured shoe, rendered using multi-passes, compositied in Nuke:


Pair of shoes, ambient occlusion render:

Nurbs Model Project:
Relevant blog posts at: Nurbs Environment Blog Posts

Rendered Ambient Occlusion stills of the Nurbs interior environment model:



Rendered camera shot of Nurbs interior model:

Group Project Development Work
Relevant blog posts at: Group Project Development Blog Posts

48hr Film Project
Relevant blog posts at: 48hr Film Project Blog Posts

Mudbox Sculpting
Relevant blog post at: Mudbox Blog Post

Life Drawing and Observational Drawing
Relevant blog posts at: Life Drawing Blog Posts and Observational Drawing Blog Posts

Research Skills and Methods module
Relevant blog posts at: Research Skills & Method Module Blog Posts

Final outcome - research poster:

Nurbs Rendering

Added the whole Nurbs environment scene into a new render layer, created a surface shader with mib amb occlusion for the Ambient Occlusion render. Here are final renders of the scene:




Created a camera and animated it, rendered out as .tif frames, imported as a .tif sequence into After Effects and then rendered out the final video:


Nurbs Modelling

After taking multiple photos from all around my kitchen, I decided to model the kitchen desk study area for the NURBS project:



The first step was to create an image plane for quick reference when modelling, then I created Nurbs planes to set up the walls and shape of the corner of the room:


Then for the bookshelf I took a Nurbs Circle and snapped points together to create a square shape:

I then duplicated the curve and scaled it in, selected both curves and 'Loft' together:

The inner curve is scaled until it is too small to see:

The outer curve is duplicated and moved across, both selected and 'Loft' again. The object is then scaled to fit into the wall space, the small cube shapes holding the bookshelf were created in the same way:

For the table top this was created in much the same way, then I selected Vertices around the edge and scaled out to add a slight curve to the edge of the table:

The table legs and chairs were created in the same way, creating curves, duplicating, loft and scaled. The side of the chairs are curved slightly back, this was done by selecting relevant vertices and translating them:


Curves created for the cloth hanging over the chair:

Loft between them:

Right click and select 'Isoparm':

Hold 'Shift' and drag additional isoparms from the edges, then 'Insert Isoparms' from 'Edit Nurbs' menu:

Select 'Control Vertex' to translate points around to replicate the natural cloth shape:

Using the 'CV Curve Tool' to draw out the silhouette shape of a pin head:

With the curve selected, go to 'Surfaces' menu and select 'Revolve':

Created a Nurbs cylinder for the pin point to finish the pin for the noticeboard:

Added a variety of lofted surfaces and planes in different sizes for the paper on the noticeboard:

Photo frame on the opposite wall created by duplicating the noticeboard frame and using 'Control Vertex' to adjust the shape:

Creating a nail for the noticeboard to hang from, created in the same way as the pin:


For the ring shape to hang over the nail, I drew a curve shape with the CV Curve Tool and the created a nurbs circle, I then snapped the circle to the end of the curve at a 90 degrees angle by holding 'c' and middle mouse dragging the circle over the curve:

Select the circle then the curve, 'Extrude' along path as a tube:

Scaled and positioned in place above the noticeboard:

Curve drawn for the skirting board along the bottom of the walls:

Duplicated curve and loft:

Positioned around the bottom of the walls:

Same process for the door frame skirting:



For the tiles mounted on the wall, created the tile mount in the same way as noticeboard ring plate:


The box on the bookshelf had a whole in the front of it. To create this I positioned a nurbs circle in front of the box and used 'Project Curve on Surface':

I then used the 'Trim' tool to delete the circle shape in the middle, and extruded the middle through:


The 'Round Tool' created a rounded edge around the circle joining to the middle section:

Rest of the box sides:

Books on the shelf created in the same way as the shelf and scaled and rotated differently:

The bottom of the cupboard was created using Nurbs cylinders:

The Sellotape was a more complex shape so I drew the silhouetted shape out with the CV Curve Tool, duplicated and loft:

The sides were duplicated, loft and scaled in:

Projected a Nurbs square through the top:

Used Nurbs cylinders to create the sellotape wheel:

Duplicate curve and 'loft' to close the inner part of the wheel:

Side view:

Drew out and created the shape for the tape, also added parts to the inner part of the wheel:

Creating another piece for the front of the sellotape dispenser:

Starting to create the shape of a plug:


Projecting curve onto side of plug and trimming:

Creating the same sized shape that is concave:


Projecting curve shape onto front of the plug:

Made the same sized shape to fit into the hole created, projecting and trimming smaller shapes on the sides:

More parts of plug added:

USB part at the back of the plug:

X-ray shading to see inside the plug:

Drawing out path for the wire:

Screws for the chairs:

Screws added to the chairs:

Box of tissues:

Mug on the table using 'Revolve' and extruding circle along a path:

Finished Nurbs environment wireframe:

Added the Nurbs Curves to a separate display layer to turn on and off the visibility when needed:

Everything named and organised into relevant groups in the Outliner, this avoided confusion during the modelling process and allowed for me to easily translate, revolve and scale an object that was made up of multiple parts:

Outliner expanded: