These are the steps I went through:
- Press F6 to go into Rendering mode.
- Select curve.
- Paint Effects - Curve Utilities - Attach brush to curves.
- Look in attributes, turn on 'Forward Twist'.
- Work way through all Nurbs curves.
- Select all 'strokes' in Outliner.
- Paint Effects - Share one brush.
- Attributes - change Global Scale to one.
- Modify - Convert Paint Effects to Polygons.
- Ungroup brushes in Outliner, delete the strokes.
- Group all the brushes and rename to 'Rig Visualisation'.
- Center Pivot, Freeze Transformations and Delete History.
- Hide Nurbs curves.
- Hypershade.
- Create and apply coloured shaders.
- Select all shapes of same colour and apply shader.
- Select F3, quadrangulate in polygons menu for shapes.
To make the Visible Rig move with the actual rig:
- Group all rig geometry and parent to Global Control.
- Select Nurbs control, turn visible rig back on, select rig geometry, then Parent Constrain.
For rendering, I created an Ambient Occlusion layer:
I rendered out the rig on a layer by itself with some directional lights surrounding it:
I then composited these together with a background in After Effects:
Followed the same process for the view of the back:
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