Thursday, 24 April 2014

Creating a Visible Rig in Renders

As we are compiling all of our Going Live work together for next week's presentation, I wondered if there was a better way to present rigs instead of just a screenshot. I searched for a way to make rigs visible in renders and came across a relevant tutorial and article. Link Here. I passed on this tutorial to others in the class to use for their rig renders also.
These are the steps I went through:

  • Press F6 to go into Rendering mode.
  • Select curve.
  • Paint Effects - Curve Utilities - Attach brush to curves.
  • Look in attributes, turn on 'Forward Twist'.
  • Work way through all Nurbs curves.
  • Select all 'strokes' in Outliner.
  • Paint Effects - Share one brush.
  • Attributes - change Global Scale to one.
  • Modify - Convert Paint Effects to Polygons.
  • Ungroup brushes in Outliner, delete the strokes.
  • Group all the brushes and rename to 'Rig Visualisation'.
  • Center Pivot, Freeze Transformations and Delete History.
  • Hide Nurbs curves.
  • Hypershade.
  • Create and apply coloured shaders.
  • Select all shapes of same colour and apply shader.
  • Select F3, quadrangulate in polygons menu for shapes.

To make the Visible Rig move with the actual rig:
  • Group all rig geometry and parent to Global Control.
  • Select Nurbs control, turn visible rig back on, select rig geometry, then Parent Constrain.



For rendering, I created an Ambient Occlusion layer:

I rendered out the rig on a layer by itself with some directional lights surrounding it:

I then composited these together with a background in After Effects:

Followed the same process for the view of the back:


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