For compositing the rendered shoe I used a NUKE workflow:
First thing was to 'Read' in all the images I had rendered out from Maya and arranged them in the Nuke node graph.
I started with the Ambient Occlusion pass, applied a 'Grade' to it to make the AO pass lighter:
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AO pass |
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AO pass lightened with 'Grade' node |
Used a Merge (Muliply) node to merge the DiffuseNoShadow with the AO:
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DiffuseNoShadow pass |
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DiffuseNoShadow merged with AO |
The next pass to add into the pipeline was the Shadow pass with a Merge(Minus) node:
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Shadow pass |
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Shadow added to rest of the pipeline |
For the Depth pass, a 'Shuffle' node was used to add the Depth map properties into the pipeline so that the 'ZDefocus' node would work:
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Depth pass |
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Shuffle node added to pipeline |
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Adjusting the Shuffle settings |
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The area of focus could be adjusted in the ZDefocus node settings |
I then decided to add the Lens Distortion back into the image, as I had removed the lens distortion from the original images that I had used as reference to model the shoe from:
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Without Lens Distortion |
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With Lens Distortion |
For the final pipeline I added 'Backdrop' nodes to label the pipeline. At the side of the pipeline I had a Master Beauty pass for referring back to during compositing. Lastly I added a 'Write' node to render out the final image:
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Final pipeline |
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'Write' node settings |
Final front shoe render:
I then followed the same pipeline for the back of the shoe render:
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AO pass |
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AO pass graded |
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DiffuseNoShadow pass |
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Adjusting focus point for the depth |
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Depth applied |
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Without Lens Distortion |
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With Lens Distortion |
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Final Nuke workflow for the back of the shoe |
Final back shoe render:
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