Thursday, 5 December 2013

Nurbs Rendering

Added the whole Nurbs environment scene into a new render layer, created a surface shader with mib amb occlusion for the Ambient Occlusion render. Here are final renders of the scene:




Created a camera and animated it, rendered out as .tif frames, imported as a .tif sequence into After Effects and then rendered out the final video:


No comments:

Post a Comment