Set up Shot 5 and 15 with the correct camera and clean scenes, also adjusted the bin bag model in Shot 5 before handing over to Kirti to render:
Simple bin bag prop I modeled for the animatic. |
Made some adjustments and this is the final bin bag model for this shot. |
Animated the biscuit in Shot 2, set up the camera, cleaned up the shot and handed over for rendering. For the biscuit, I imported the prop twice, one is parented to the human's hand and the other is flying through the air. I keyed the visibility to switch between the two as the biscuit leaves her hand:
Class meeting with Phil today to discuss the assessment, degree show and London trip. We all had a look at the degree show space and allocated spaces.
Finished the animation for Shot 9, which included the dog running and the biscuit flying through the air. Used my dog's slow mo run for reference:
Used for reference for the anticipation beginning the run, and the poses for the run:
Dog run poses - thumbnail sketches. |
For the begging/wide eyed face, looked at references from films:
The first example I thought of was 'Puss In Boots' (2011):
The second example was Flynn Rider from 'Tangled' (2010):
Thumbnail sketches working out the dog animation for Shot 9. |
Also problem may have been sorted about the render error to do with v-ray/renderman - delete these nodes from the Outliner:
Tuesday 5th August
Set up Shot 9 and handed over to Kirti to render. Asked for Shot 1 first so that I can add it to the animatic to sort out the final timing.
Shot 1 - I helped to re-render as the sky was turning very dark at the end of the shot:
As the leaves fall down the sky is light in colour. |
However the sky was suddenly turning dark at the end. |
Fixed this by adding a hue/saturation effect to turn the Master brightness up for that sky layer, as turning the opacity down just made the sky darker and duller. |
Then worked with Rebecca to figure out how to transition from shot 20 into the credit sequence. The leaves stopping midway across the screen are not helping. May need some more animation on the end of Shot 20 to help it fade nicely to the next part...
The very last frame of shot 20 has some leaves that are still midway across the screen... |
Masking the title to the credits. |
Handed over the final timed animatic to Tom to work on the soundtrack.
Wednesday 6th August
Still problems with rendering Shot 15 so I re-imported the characters into a new scene and set up a new camera. Also deleted some unnecessary things from the Outliner, including the V-ray and Renderman settings nodes.
Shot 15 was rendered out, however I then noticed that the dog's eyes go squint when he bends his head to the side. I quickly corrected this in the file Kirti set up for render so that should could just re-render frames 1-32 without having to set up all the render settings again.
Adjusted the eyes from frames 1 - 32 to move and tilt with the dog's head. |
Kirti has also let me know that the biscuit texture is not rendering in Shot 2 and 9, have suggested to try and render just the biscuit with an alpha to place on top of the composition, instead of re-rendering the whole shot.
All remaining shots have been rendered and comped and handed to me where I've been adding them to the Master film edit. Also added on the soundtrack and worked with Sheng to adjust the sound effects we needed to add to it.
Thursday 7th August
Finished the version of the film for assessment today. Used some of the sounds that Sheng had found and I also sourced some other sounds from http://www.freesfx.co.uk/ . I then worked in After Effects to add the last of the rendered shots into the Animatic file I have kept up-to-date all Semester. Edited the sounds into it, added Tom's soundtrack and fixed the transition from the last shot to the credit sequence.
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Also been working on my presentation and gathering work for assessment this week.
Assessment is at the end of the week.
Next up... Degree Show preparation!
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